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Movement
The total movement of a ship is the cumulation
of 3 propulsions: mechanical, sails and
oars as affected by current and wind.
A ship resolves movement in the following order:
- inertia
- wind and sails
- current and oars
- mechanical
Movement is divided into 2 legs. Resolve all movement
for the first leg and then resolve movement for the second leg.
Inertia
Before any movement the ship place a blue counter at the stern
(rear) of the vessel. After all movement is complete, the distance
from the stern (rear) of the ship to the counter is the total movement
of the ship for that turn.
This is important because all ships must begin
each term with a mandatory movement caused by inertia. Inertia (as
defined by the game) is a straight-ahead movement equal to one third
the vessels last total movement. On the first term of the
game, it is assumed that inertia has already been adjudicated upon
placement.
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