This is a fantasy naval battle game, which glosses over much of the encumbrances of reality for a fast and exciting game. Players will employ cannons and ironclads, dugouts and longships, galleys and sailing vessels. There will be boarding actions, collisions and ramming. If you're looking for a historically accurate realistic simulation, you may well be disappointed. If you're looking for a light-hearted fun game---rejoice!

The easiest way to learn to play is have two players pick a ship, then set-up the table according to the notes in "Gamestart". Then walk through a turn following the "Order of Play". In a few moments, you'll know most of what there is to know about playing the game. In following games, invite multiple players, or play many ships.

In the southernmost regions of Lharna there is a region dotted with far-flung atolls, where the jungled crowns of volcanoes peek out from the depths of crystal blue waters.

The islands are rich in resources; the sea roils with plentiful food sources: but fresh drinkable water, in this region of endless water, is a rare commodity.

A current of frigid water jets up through the Southern Seas bringing icebergs from the southern polar region. These icebergs are a tremendous source of life-sustaining fresh water.

Great naval battles are fought to control the shipping lanes and capture these 'bergs.