ARMIES
CREATING TROOPS
ENGINES OF WAR
ERRATA
NEW STATS  
OPTIONAL RULES  
REFERENCE SHEETS  
MAGIC ITEMS  
RANK ATTACKS  
STANDARDS  
EXTRA LEADERS  

Sea Reavers

Footspeed: 8, A/R: 2, C.E.R.: 4, Damage: D10+1, Evasion: 14, Absorption: D6, Value: 17 CAS: 14, CHA: 13, COU: 10, DEX: 16, ESP: 12, INT: 13, LEA: 6, PIE: 15, STR: 17, VIT: 16, WIL: 13
Avoidance (B1), Roll with the Blow (I2), Weaponcraft (I3)

The Sea Reavers are the sailors. They normally stay behind, to defend their ship, when the others go to capture slaves. Sea Reavers never rout when they are aboard their ship. Sometimes a captain will take some Sea Reavers with him when he goes ashore. The Sea Reavers suffer a -2 to their courage, if they cannot see the ocean.


Submitted by Joseph Zarebski

Note that these are "unofficial/optional" rules. As such, we would love any input you may have that will help improve these rules. Please send feedback to RPP or to Joseph Zarebski.

 


Creating your own troops
The Battlestorm rulebook contains just about everything players need to create their own troops, monsters or heroes, except for the "official point cost" .  You'll find that the rulebook has all the information you need on armors, statistics, weapons and so forth.  If you are just creating stats for hoots and laughs feel free to fudge them as you like.  However, if you want them to be as compatible with creatures and troops in the Battlestorm book as possible, please read our guidelines on the subject.  The guidelines explain the basics of character creation and it includes an "automatic" calculator for use with Excel spreadsheets.   If you create any new or interesting creatures, we' love to read about them.
MIRACLES and HEXXES is on the way, but in the meantime, Battlestorm Basic has a nifty magic system