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Fosiah Zice

Fosiah Zice never cared much for politics, so he paid little heed to the meteoric rise of Oregang Istlur. Though driven from his father’s grandfather’s grandfather’s home and from his family business; Fosiah still cares little for politics. He does not blame Istlur or his cronies for what has happened to him. Fosiah blames those dwarves and gnomes who will not pick up a weapon and fight to strike down the tyranny that reigns in (what was) his nation. There are some who call Fosiah a thief (because of his raids on any caravan that does not oppose Dagmokk), but there are also those who call Fosiah a hero.

Guerillas are often short on weapons, men and material, so they must use the one advantage they do have: timing. The best guerilla gets to pick the time and place for the battle. This often means catching the opponent unaware or out of position. In game terms, Fosiah Zice (who has Guerilla Tactics A1) may chose which side of the board to defend. Additionally, each time an opposing player places a unit, the gnome player may move the unit in any direction a number of inches equal to that unit’s Footspeed. If the unit is an engine of war, Fosiah may either move the engine, or cause it to be “limbered” and unable to fire in turn one. This action may only be taken on 3 separate units and this option must be selected immediately after the unit is placed or Fosiah declines to redeploy this unit.

FOSIAH ZICE: FATE: 24 FOOTSPEED: 5 A/R: 3 C.E.R.: 4 DAMAGE: d10 EVASION: 21 ABSORPTION: d6+1

value: 61

CAS: 17 CHA: 12 COU: 23 DEX: 14 ESP: 15 INT: 13 LEA: 22 PIE: 18 STR: 15 VIT: 17 WIL: 23
Guerilla Tactics (A1), Weaponcraft in Broadsword (A3), Avoidance (A3)