ACTIVATION
EXAMPLE
WEAPON REACH
BLOODSHED
COURAGE
THE TURN
FATE
ARMY LISTS
PROJECTILES
CHARGERS
MAGIC
 
 

Battlestorm Basic

Weapon Reach

 

Having the longest reach means getting the first swing ... but it doesn't mean victory.

Dark vs. darker

Weapon reach plays an integral part in melee combat

  • Long weapons have the advantage when enemies are separated.  
  • Short weapons have the advantage when combatants are close together.

Weapon reach
After all movement in a given round, resolve combat. If opposing models have weapons that are the same size, combat is considered simultaneous.

When units first clash in melee, the combatants with the longest weapons strike first. Remove short weapon casualties and only the survivors may counter attack.

After units are in melee, resolve combat from the shortest weapons out to the longest weapons.

The weapon sizes are

  • W – wrestling/body weapons (includes all bite, claw and fist attacks)
  • XS – dirks, daggers
  • S – short swords
  • M – flails, maces, axes, swords (most standard melee weapons)
  • L – Spears, two-handed sword
  • XL – Pikes
  • P – projectile weapons