War Zone Gaming Terrain
ACTIVATION
EXAMPLE
WEAPON REACH
BLOODSHED
COURAGE
THE TURN
FATE
ARMY LISTS
PROJECTILES
CHARGERS
MAGIC
 
 

Battlestorm Basic

Overview

 

These rules contain everything you will need to play a game of Battlestorm Basic. For publication on the web, the Battlestorm rules have been streamlined and we have avoided all "special situations" rules. Battlestorm is a game filled with intriguing flavor and detail that does not bog down game mechanics. Wherever possible we have omitted this flavor and any extra details for the sake of keeping Battlestorm Basic straightforward and simple. (Perhaps most lacking is the army lists.)

Players beware that Battlestorm Basic is not intended for highly competitive play and it is rife with holes that rules lawyers can exploit. If you need the full rules, you will find them in the Battlestorm Rulebook. If you have rules questions or ideas for troops and rules, you should submit these to the Battlestorm discussion group.

 

TOPIC Assumptions
Activation
  • Combat is chaotic.
  • You cannot prevent your enemy from doing what he wants to do, except by force of arms.
  • A unit that is attacked can—and probably will—take some sort of action (including defending itself) no matter who "wins initiative"
The Turn
  • Every unit is allowed one activation per turn. Once all units have activated, the turn starts over.
  • Every unit is allowed one attack per turn. If a unit moves and does not attack, it may attack later in the turn if an enemy presents itself. However, the unit may not move or maneuver in any way once it’s attack is completed.
Weapon Reach
  • The attacker with the longest weapon has first opportunity.   The combatant with the shorter weapon has the advantage when he closes.
Bloodshed
  • Some defenders survive by evading while some survive by absorbing blows.
  • Some at attackers are accurate. Some attackers are strong. Some are both and some are neither.
  • Heroes are special, but they are not gods.
  • Anyone can kill anyone.
  • There are 4 stats and no tables that are needed to resolve combat.
Courage
  • Troops can break or flee!
Fate
  • Fate is the unknown quantity that makes heroes ... heroes.
Projectiles
  • Battlestorm assumes that to-scale crossbows and bows have a range of about 60", however it’s much harder to hit a target with an arrow than with a hand weapon.
Chargers
  • In a pass through charge, the charger may attack multiple ranks in multiple units, but the attacker must meet certain requirements.
Example
  • Includes some graphics to show how Battlestorm is played.
Magic
  • A very light system for use with Battlestorm
Army Lists
  • Abbreviated army lists for Battlestorm
Links to other FREE GAMES
  • These are generally of the "home-brew" variety, but they contain a wealth of intriguing ideas.
Feedback
  • Believe it or not, we actually ... REPLY!