ACTIVATION
EXAMPLE
WEAPON REACH
BLOODSHED
COURAGE
THE TURN
FATE
ARMY LISTS
PROJECTILES
CHARGERS
MAGIC
 
 

Battlestorm Basic

The Charge

 

With a mighty yell, they charged into battle!
The charge is a thunderous raucous affair
that can break an opponent's back,
or leave the chargers stranded and spent.

 

A charger must declare his attack like any other attacker. Chargers are generally mounted attackers with charge weapons (spears, lances). However, creatures with charging horns or other specified chargers may perform a special maneuver called a "pass-through" charge.

Advantages of the Charge

A pass-through charge allows the charger to attack as it moves through ranks of enemy troops. The charger may attack multiple ranks in multiple units, but the attacker must meet certain requirements.

Requirements

The charger must build up momentum before impacting his target. To do this the charger must move half of his base movement in a straight line before contacting any enemy units. If this requirement is not met, the charge is a simple attack and stops at the first rank encountered. Players may NOT measure before declaring a charge. The charger may maneuver as much as he wants anywhere he wants, before the charge begins. Once the charge starts, the attacker may not deviate from a straight line.

This requirement may cause the attacker to charge allies, charge off a cliff or into a wall. To prevent this the player may guess the distance he wishes to travel in his charge before measuring.

Since he is attacking with his mount’s strength and not with his own strength, the charger may add the strength bonus of his mount to the damage that he rolls.

Defending against the charge

Spearmen and pikemen who are charged can add the strength bonus of the opponent's mount to his attack against the charger.

If a unit is attacked through multiple ranks each rank can attack back.