|
A charger must declare his attack like any other
attacker. Chargers are generally mounted attackers with charge weapons
(spears, lances). However, creatures with charging horns or other
specified chargers may perform a special maneuver called a "pass-through"
charge.
Advantages of the Charge
A pass-through charge allows the charger to attack
as it moves through ranks of enemy troops. The charger may attack
multiple ranks in multiple units, but the attacker must meet certain
requirements.
Requirements
The charger must build up momentum before impacting
his target. To do this the charger must move half of his base movement
in a straight line before contacting any enemy units. If
this requirement is not met, the charge is a simple attack and stops
at the first rank encountered. Players may NOT measure before declaring
a charge. The charger may maneuver as much as he wants anywhere
he wants, before the charge begins. Once the charge starts, the
attacker may not deviate from a straight line.
This requirement may cause the attacker to charge
allies, charge off a cliff or into a wall. To prevent this the player
may guess the distance he wishes to travel in his charge before
measuring.
Since he is attacking with his mounts strength
and not with his own strength, the charger may add the strength
bonus of his mount to the damage that he rolls.
Defending against the charge
Spearmen and pikemen who are charged can add the
strength bonus of the opponent's mount to his attack against the
charger.
If a unit is attacked through multiple ranks each
rank can attack back.
|