ACTIVATION
EXAMPLE
WEAPON REACH
BLOODSHED
COURAGE
THE TURN
FATE
ARMY LISTS
PROJECTILES
CHARGERS
MAGIC
 
 

Battlestorm Basic

Bloodshed

 

The tenets of Battlestorm combat.

  • Some defenders survive by evading while some survive by absorbing blows.
  • Some at attackers are accurate. Some attackers are strong. Some are both and some are neither.
  • Heroes are special, but they are not gods.
  • Anyone can kill anyone.

 

Barbarians fight for in the name of mystic gods called the Ti-Qorem

Combat statistics

  • Combat Error Rating — the attacker’s chance to make a mistake
  • Evasion — the defender’s chance to dodge
  • Damage — The amount of damage an attacker can deal in a single hit. Damage dice are open-ended, meaning that any time the maximum number on the die is rolled the player may roll again … to infinity.
  • Absorption — The amount of damage a defender’s armor can absorb.

Resolving Combat

Add the attacker’s Combat Error Rating to the defender’s Evasion. This is the number needed to score a hit on a d30. Roll one die per attack (some models have multiple attacks per round).

For each hit that is scored, roll Damage. The defender then rolls Absorption. If Damage is greater than Absorption the defender is dead. If Absorption is equal to or greater than Damage, the defender survives. When rolling several hits it is customary to drop as many damage dice are there are hits and then roll Absorption against the smallest hit up to the highest roll. If the attacker is entitled to re-rolls these are saved until after the smaller hits are resolved.

A Thirty

If a 30 is roll to hit, a perfect hit is scored and the defender automatically has an Absorption of zero.

dice
30 sides ... Endless Possibilities