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Designer’s Notes
I believe that to be a valid variant, the variant must introduce more than just a new map.  It must offer some new tactical consideration, and some fundamental change from the original.  On these counts, War in North America offers some interesting aspects to consider. 

Firstly, War in North America is a 6 player variant—something to play when you can’t find that 7th player for Diplomacy but you don’t want an unoccupied position.  Secondly, the layout of the Atlantic and Pacific Oceans create a map without Diplomacy’s infamous “Witches”.  The Canadians and Mexicans are at the top and bottom of the board, but the layout of the map ensures that they must deal with more than one front.   Finally, there is a new/unique province: “Cape Horn”.  Because there is no canal at Panama, ships following a southerly passage from the Atlantic to the Pacific (or vice-versa) must leave the board and journey round the Cape.

Standard European Diplomacy is a balanced game, but perhaps Austria-Hungary has the most difficult position to play.  Because of my special fondness for historical accuracy, in this designer’s opinion this slight imbalance is quite proper, as Austria-Hungary did not survive the Great War.  Similarly, in War in North America, the Indians, Texans and Confederates are perhaps faced with a more difficult task than the Canadians, Union or the Mexicans.  However, if all players are aware of a positions inherent weaknesses, less pressure is brought to bear on weaker positions, thereby strengthening these positions to equality.


One of my goals with this variant was to be as geographically and historically accurate as possible, while still achieving a playable, enjoyable game.  Abe Lincoln was determined to maintain the Union, and never considered permitting a peaceful secession with the Confederates, even though many Federals and Rebels longed for a peaceful separation. Unlike Austria and Italy—who are probably best off co-existing and cooperating from the outset—I purposely designed the map so that in the long term, the Union cannot suffer an independent CSA.  I tried to remain geographically true, and a few provinces might need a little explanation.

Cincinnati
Cincinnati is designed to illustrate how the Ohio River is a convenient 19th Century highway from Pennsylvania to Missouri. 

Natural Boundaries
The provinces between the Plains and the West Coast indicate the difficulty of crossing the Rockies, while Gadsden doubles both as the “pass” where Interstate 40 now runs as well as the location of the actual Gadsden Purchase.  The Bayou is an obvious natural boundary between New Orleans and Galveston, just as the Badlands are a natural buffer between the Great Plains and the Canadian heartland.  Upstate is surely separate from Boston and NYC because of the Alleghenies. 

Canada South of the St. Lawrence River
New Englanders and Some Eastern Canadians will notice the absence of New Brunswick, Nova Scotia and Prince Edward Island north of New England.  In some iterations of this game we have had a province there.  If you add a province north of New England, it clutters the map, but adds little to the game.  No matter which name you choose, it adds a lot of letters in a small space right beside the already crammed “Gulf of St. Lawrence”.

NorthWest Passage
Also missing from Canada and the Great North are the islands between the Baffin Bay and the Bering Sea.  But adding Baffin Island, Victoria Island, Ellesmere Island and others adds nothing to the game, as these islands would be “impassible”.  The Beaufort Sea, Bering Sea and Baffin Bay were almost impassible to wooden ships of the era, but when you figure that it takes 2 and a half years of game-time for a fleet to move from the Davis Strait to the Pacific Ocean, this is probably not entirely unrealistic.

Matagora Bay
Matagora Bay is exaggerated in size, but not so much in effect, as the line of thin islands along Texas’ Coast separates these waters from the Gulf of Mexico.

Seattle, Washington
In the game California is a U.S. possession at gamestart. California and Oregon were both U.S. States at the start of the Civil War.  However, you may notice that California is actually California plus Oregon. Seattle, Washington is labeled Oregon.  The map is designed so that Mexican, Indian and Canadian interests collide in the Pacific NorthWest, and that’s why there are only 2 provinces for these three states.  I did not choose the name “Washington” because in areas where European-American dominance was not already established, I tried to select Native names.  (For example, there is no British Columbia, Alberta or Montana.)  I did not choose to name the province Seattle because Diplomacy has a naming convention whereby home centers are cities and other supply centers are regions or countries.

City Centers
Of course, I broke this convention in New Orleans.  While I had no problem labeling Jacksonville as Florida, I couldn’t name New Orleans “Louisiana” because the Bayou (half of Louisiana) was its own separate province.  Boston was left as is for two reasons: Massachusetts is too many letters to fit near that small province, but also because in some variations of the game, Boston has been a Union build center. 

Southern Supply Centers
My apologies to residents of Atlanta, Raleigh or Charlotte; I selected Savannah as the name for this province for several reasons, both personal and historical.  Unlink Atlanta, Savannah has no abbreviation conflicts and is a port (a pretty important one at the time).  No disrespect intended to the other contenders, but I love Savannah’s Southern charm, which is well preserved down by the River, and Savannah (not Charlotte or Raleigh) was Sherman’s goal in his push to the sea.

Jackson won out over Mobile for two reasons.  Firstly, we had a “Mobile Bay” body of water on the map and I tried to avoid possible abbreviation conflicts.  (I liked Mobile Bay because there was a Civil War naval battle in Mobile Bay, but the game is probably better off without Mobile Bay.)  Secondly, Grant’s battles in Shiloh and Vicksburg were efforts to ultimately capture Jackson—not Mobile. 

Capital Cities?
Austin and Washington D.C. are not on the map for similar reasons:  the infrastructures in these cities were not well developed in 1860.  These cities were not crucial to the regions where they are located.  Obviously Philadelphia was a much more important city for the Union than Washington, though Abraham Lincoln was obsessed with keeping Washington in Union hands.  (It is fortunate that the U.S. capital was moved from New York to Washington D.C., because Maryland and Delaware would have surely seceded were it not for Lincoln’s decisive maneuvers to take and hold these states.

Delaware is a small state, but was home to one of the New World’s largest gunpowder factories.  If Maryland and Delaware had joined the Confederacy, Kentucky may have went Southern.  If Kentucky, Maryland and Delaware had rebelled, Ohio may well have followed Virginia’s example and split into North Ohio and South Ohio.  (Cincinnati is farther south than Alexandria Virginia, Robert E. Lee’s hometown.)


I hope you enjoy playing this game and I look forward to hearing about your exploits. Feel free to drop me an email.

Will Nesbitt

 

 
Canadian strategy notes Confederate strategy notes Indian strategy notes Mexican strategy notes Texan strategy notes Federal strategy notes