Dawn of Time
The Universe is created. From the right mixture of water,
light and temperature, life springs forth on the ordained
worlds. Lharna and Earth are among these worlds.
Age of Giants
(lasts approximately 100 million years)
Giants and titans rule Lharna. The giants acquire incredible
magical power, and govern the planet. All other creatures
are forced into servitude, and the giants, who learn the secrets
of immortality, are worshipped as gods.
During this time, there is only one continent, lush garden surrounded by an endless sea teaming with life. At the center of this continent is a mighty volcano that lives eternal in the folklore of all Lharnese races. This volcano is remembered in dwarven folklore as Fodderahn (or Father Mountain). Dwarves believe that volcanoes are the source of all precious gems-and the dwarves themselves-and they believe that Fodderahn is the ancestor of all volcanoes.
Silver Elves, the most ancient of that ancient
race, call the-now weathered and sleeping-volcano Arna (or
simply the Rock), but most elves call the Rock Lhuna-do-Arna
or Moonrock, as only the Moon and the Rock still remain from
the ancient days.
The Age of Giants comes to an end when time travelers from
the Age of Man steal the secret of magic and give it to the
elves. The Silver Elves---at that time a young and innocent
people---freely share the power of Magic with many races.
In the final days, the power of the giants is greatly weakened as they struggle to maintain control an ever more restless (and magical) populace.
Age of Dragons
(lasts 5 million years)
Finally, the mighty dragons lead the revolt and the titans
of old are overthrown. Icons are cast down and ancient citadels
ransacked. It is a time of chaos, war and death.
Those giants-who are able-flee the universe migrating as immortal gods. Those giants who must stay in the material universe are relentlessly hunted and killed by vengeful dragons. The only giants who survive the holocaust are those slow-witted cousins of the titans.
With power of the giants shattered, the
unity of the dragons dissolves and they turn to warring among
one another. The greatest battle of all occurs at Lh'Arna
(Lhuna-do-Arna) and with a mighty crack the land splinters
into many islands and continents. The seas rush to fill great
rifts. When the clouds of steam vaporized by the scalding
heat of molten rock lift and the fog is blown away even the
dragons are ashamed of the destruction. The wisest and most
powerful of the dragons leave the plane, the few dragons that
remain retire to the seclusion of Wyrmland, the southern continent.
Age of Fairy
(lasts 1 million years)
The volcano Lh'arna is silent, the world of Lharna is barren
and blighted. Magic residue and waste (from the giants and
the dragons) has contaminated most of the known world and
the undead feed and multiply in dark and hidden places.
But the fairies, tiniest of the sentient beings, emerge from the cracks in the broken land and take it upon themselves to rebuild the world. Fairies toil long and hard to create a land of unspoiled forests and open plains. Lharna becomes a fairy garden. Instead of enslaving the other races (like Giants) or warring (like Dragons) the fairies freely share their wealth with elves, dwarves, orcs, goblins and gnolls. During this time of plenty, all peoples co-exist in relative peace.
But the overuse of magic allows a great force to storm Lharna from the Netherworld. While the undead tempest rumbles on the horizon non-fairies squabble over territory. In defense of Lharna, fairies must face down a terrible undead force. The fairies win the battle, but because---other than a few elves---their allies do not support the cause, the fairies pay a terrible price. Fairy casualties are staggering.
While they win the battle, the fairies cannot hope to win the war alone. The undead assault from the Netherworld is relentless and unending. The fairies have no choice but to conjure up an enemy so powerful and insidious that it will destroy the undead.
Auberon the Dreamer---a might fairy sorceress---casts a spell called tremendous reality altering spell she calls the Androclysm. Most of the remaining fairies depart the world of Lharna, vowing to remain in the hidden plane of Fairyland, only to return after the Androclysm as washed Lharna.
Age of Man
(only fourteen hundred years so far)
The Age of Man begins when humans and many Earth plants and
animals appear on Lharna as a result of the Androclysm. (All
reckoning in the Age of Man is given as AD.)
Stories of the Androclysm are as diverse as the peoples brought here by the spell. To have lived through the Androclysm must have been a wrenching experience. Theophilo of Auvergne was a Frankish member of the first Crusade. He was stricken with typhus near Nicea. Too weak for battle, he nodded into a fevered delirium and awaited his own death. But when he awoke he found himself on the shore of the (Aknir) sea, fully healthy, but all alone. He wandered for days without seeing a soul.
"To know the depths of loneliness is to know my despair. I called out as loudly as possible, but in all directions there was nothing. For six months, I wandered all alone. Everything was unfamiliar to me even those stars in the night sky." But finally Theophilo spotted a human form, a Spanish Moor from 1420. "I called out to the man and he returned my call. At first, I feared he was another orc, come to prey on my solitude, but as he came closer I saw that he too was human. We raced to one another and tears poured down my face as he babbled in his language and I in mine."
But not all experiences were like Theophilo's. A fog descended on the Belorusian village of Goringrad in 783. When the fog lifted the entire village-four dogs, a pair of oxen, twenty-five children, ten women and seven men-awoke on a knob in present-day Limannia.
Everyone transported by the Androclysm comes from 300 to 1400 AD, with the bulk of the humans coming from the ninth and the fourteenth centuries. However, all the humans transported by the Androclysm appear on Lharna within a period of one week in March 214 AD.
Not long after the humans appear on Lharna, the elves suffer a terrible pestilence called the Eldemic. High Elves are hit the hardest losing an estimated 80% of their people to the plague. Wood Elves, sturdiest of the elves, lose one out of five to the Eldemic.
In a time of incredible change and confusion, the clergy reacts with admirable responsibility and leadership. The structure of the Church and the laws of the Church facilitate the establishment of a human civilization on Lharna. In the third century AD Novaroma is founded in the region of Lenica. The vestiges of the Christian Church reorganize in Novaroma, and the College of Cardinals elects the first Pope of Lharna. The society begins to crystallize around the parishes that the Church establishes.
Where there are parishes, there are fiefs.
Where there are fiefs there are kingdoms. And finally, were
there are kingdoms, there are Empires. In the short span of
a millenium, the power of humankind rivals that of the natives.
While humanity grows in strength, the living dead also bide
their time, propagating slowly but steadily in dark and hidden
places. Trading on their vile, forbidden necromantic power,
undead spirits teach humans and others the secrets of necromancy